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Scale library · Technology & information systems

Perceived enjoyment scale: Davis et al. (1992)

Perceived enjoyment is intrinsic motivation: users find using a technology enjoyable in its own right, apart from the benefits it brings. Davis, Bagozzi and Warshaw (1992) introduced it alongside perceived usefulness (extrinsic motivation) and showed that both affect intention to use. The 3-item scale is often added to TAM, UTAUT or ECM models and suits theses on social media, games, online learning, livestream shopping and entertainment apps.

Cite the original, not the blog.

Original English items

Items marked (R) are reverse-coded: recode them before computing reliability or scale scores. Replace bracketed placeholders such as [system] with the name of the system, brand or organization you study.

Perceived Enjoyment (ENJ, 3 items)

Code Item wording Reverse-coded
ENJ1 I find using [online self-regulated learning] to be enjoyable No
ENJ2 The actual process of using [online self-regulated learning] is pleasant No
ENJ3 I have fun using [online self-regulated learning] No

Response scale

7-point Likert scale (1 = Strongly disagree … 7 = Strongly agree), as in Luo, Lin and Yang (2021); Chao (2019) used 5 points.

Licence and permission

The items are published in an academic article and widely reused in research. Cite Davis, Bagozzi and Warshaw (1992); we found no permission requirement for non-commercial academic use.

Sources (APA 7)

Vietnamese translation

A Vietnamese translation of every item, with sample-size advice and studies that used the scale, is on the Vietnamese page for this scale.

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